![]() Checks if the local player is the host of the multiplayer game session. You may access all functions in short by creating an alias variable which can help cut down on lengthy lines of code.Ĭhecks if the game is in a multiplayer state, and has an active multiplayer session. All data is sent as string data between clients, so any non-string data, such as numbers or Vector3's, must be converted into a string before transmission.Īll networking functions are contained in the LuaNetworking global table. A collection of helper Lua functions to allow mods to send networked data to other players who have the mod installed.
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